B.Sc Animation Syllabus and Subjects

Duration: 3 Years
Avg Fees: ₹10K - 5 LPA
Roumik Roy
Roumik Roy

Updated on - Jan 4, 2023

B.Sc Animation syllabus and subjects aim at teaching the aspirants the latest skills and expertise such as 2D and 3D modeling, audio technology, and visual effects required for excelling in their career. Most subjects in the syllabus have a little theoretical explanation, and most of the students have hands-on experience with the technology during the course.

Semester Wise B.Sc Animation Syllabus

The subjects and syllabus vary depending on the university and the specialization that it offers in the course. The course lasts for three years, divided into six semesters, and here are the subjects that an aspirant might come across:

Semester I

Semester II

History of Animation

Introduction to Animation Concepts

Introduction To Film Studies

Introduction to Animation Concepts

Basics of Drawing

Colour Theory

Graphic Design

Anatomy Study

Foundation English - I

Foundation English II

Semester III

Semester IV

Content Development

Animation Filmmaking Techniques

Basics of 3D Modeling & Texturing

Basics of Videography

2D Animation

Rigging & Animation

Matte Painting

Discipline Specific Elective – II

Discipline Specific Elective – I

Fundamental of Game Technology

Generic Elective – I

Generic Elective – II

Semester V

Semester VI

New Media Technologies

Animation Production Concepts

Visual Effects

Shooting Techniques And Special Effects

Lighting and Rendering

3D ShowReel

Advanced Composition

Computer Laboratory on Game Development

Computer Laboratory on Gaming Technology

Computer Laboratory on 3d Character Design

Media Internship-I

Media Internship-II

B.Sc Animation Subjects

B.Sc Animation subjects consist of core subjects as well as elective subjects for their overall development. The course subjects also include individual projects and a compulsory internship that has credits. Subjects like drawing, graphic design, and visual effects are the heart of the curriculum, and they're given priority in the course. The core and elective subjects have been listed below:

Core Subjects:

  • 3D Animation
  • Multimedia
  • Editing And Composition
  • Gaming Technology
  • Visual Effects
  • Motion Graphics
  • Colour Theory

 Elective Subjects:

  • Personality Development
  • NSS
  • Internet Basics
  • Lighting and Rendering
  • Game Design and Art

B.Sc Animation Course Structure

B.Sc Animation lasts for four years, with each year comprising two semesters. The course is categorized into core and elective subjects, followed by a final project. Topics like soil science, anthropology, and horticulture are covered in the course. The course includes the following things:

  • Core and Elective subjects
  • 8 Semesters
  • Projects
  • Practicals
  • Research

B.Sc Animation Teaching Methodology And Techniques

B.Sc Animation teaching methodology includes various techniques such as video graphics demonstration, PowerPoint presentations, and laboratory sessions. All the enrolled aspirants have a weekly laboratory session to experiment with the various concepts learnt throughout the week. The instructors usually guide the students and also mentor the aspirants in their projects. Here are some of the methodologies adopted by the institutions:

  • Practical Sessions
  • E-Learning
  • Computer Simulation
  • Seminars and Webinars
  • Co-curricular Activities

B.Sc Animation Projects

B.Sc Animation projects help the aspirant learn the particular skill to the highest level, but it also adds a heavy impact on the aspirant's resume. Top recruiters take note of the interesting projects that the applicant has worked on during his college years, which helps the aspirant get an edge over the competition. Here are some interesting project ideas:

  • Visual Poetry
  • Stop Motion Music Video
  • Modernize A Fairy Tale
  • Games Using A Flash Player 

B.Sc Animation Reference Books 

Besides the textbooks that cover the college curriculum, here are some additional reference books for animation aspirants  to take their knowledge to the next level: 

Books

Authors

Multimedia Introduction

John Villamil and Louis Mollina

Multimedia and Web Technology

Ramesh Bangia

Basic Drawing Techniques

Richards Box

Colour Theory

Jose Parammom

Computer Graphics

Steve Harrington

The Animator Survival Kit

Richard Williams

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